In February 2013, three friends
started their first business “Ensignia Entertainment, LLC” based in Huntington
Beach, California. Their mission statement states that they are “focused on
providing peerless traditional games that blend simple concepts and limitless
strategic potential.” I had a chance to speak to two members of the company.
Rick Barnes, at age 25 years old attended Trabuco high school and dropped out
of Saddleback College, citing that he didn’t need a degree to do what he wants
to do with his life. He is sole owner of the company. The other is Zack
Schuster, age 23 years, is the Art Director. He has attended Tesoro High School
and will be graduating from the Art Institute of Orange County with Media Arts
and Animation at the end of the second quarter of this year.
What does the name
mean? How did you arrive at this name?
Zack: “Ensignia Entertainment” came from our flagship game,
“Privateer.” It’s a callback to the flag signs that pirates would use and the
company is based on the definition of the word “Insignia.”
Rick: We had a number of trademarks we wanted to use before
we arrived at “Ensignia Entertainment,” In fact there was about thirty
different names we wanted to use. But “Ensignia Entertainment” is a good name
because it promotes the game and is an alliterative name with the initials
“EE.”
What came first:
the game or company?
Zack: Rick had created the board game in his spare time and
it inspired the company. It was originally just made for fun and our friends
were having a great time playing the game that eventually came up with the idea
that we could sell it through our own company so that we keep all the
residuals.
Rick: We created the game just to have fun with our friends
until Zack’s mother suggested that it’d be stupid if we didn’t monetize off the
game. So Braven’s father had a friend who helps company get started and helps
them along, and he owed his father a favor so he helped us with the inception
and choosing a name and founding the company.
What is
“Privateer?”
Rick: At its essence, it is a game on the high seas dealing
with commodities and merchants, and emphasizes simplicity with the potential
for complex strategy. I’ve been working on it in my free time for two years
before I solidified the game and rules, and started testing it out.
What does the
release schedule look like for “Privateer?”
Zack: We’ll finish the final layout and rules of “Privateer”
by June 16th, and will start a Kickstarter by the end of the month. By the end
of summer, “Privateer” will be launched.
Why did you want
to do a board game?
Honestly, they are easy to make and not as technically
advanced to create, such as video games which may be in our near future
depending upon how well the company grows.
Will you continue
to produce board games?
Zack: The plan is to move into video games after we make
enough board games to support the company.
Any plans for
future games?
Zack: Right now we are focused on “Privateer.” There are
ideas for other games; however, they are tentative and unofficial at this
moment.
Rick: I have two ideas but once again we’re focused on
“Privateer.” The first one deals with spies, espionage, and the mafia. Another
one would be a mining game.
Describe how these
games are being produced?
Zack: We’ll be financed through Kickstarter and will be producing
all the pieces through local distributors.
Rick: We are dealing with local printers and local
producers. The main thing is that we are trying to avoid warehouses as much as
possible and are sticking to assembling the pieces from local businesses.
Eventually, you’d
like to move into video games. What about video games interest you?
Rick: Unfortunately video games require a lot of capital.
When we do move into video games, it’ll primarily be applications for mobile
devices as it would be straight forward to implement our existing games into
these app games. We would like to move into more complex video games for home
computer and consoles but ultimately our capital will dictate the projects we
do. We do have the trademark for our company to start making games so when the
time comes, we will.
How many people is
a part of the company at this moment?
Rick: There are currently four members at the moment. The
company consists of Zack, Braven Carver, who deals with social media,
marketing, and business development, Lonnie, who is outsourced concept artists,
and I. Three of us (Barnes, Schuster, and Carver) have invested about 1500 to
2000 dollars in starting the company.
As far as growing
the company, what kind of employees are looking to hire?
Rick: At the moment we are going to keep the company as
small as possible and grow it as needs be. We’ll hire people out of necessity
so that there isn’t any overlap in skill and ability.
Zack: This is all dependent on how the company grows.
Rick: Right now we’re just going to ride it out with three
people.
(To Zack) How has
your experiences at Art Institute helped you with this company?
Zack: I’m the art director and I
create the concepts and guide Lonnie, an outsourced artist, through the designs
of the pirates. All designs are approved by Rick. Rick is not an artist so he
needed help with the concepts. The success of this company will dictate my
future employment at other animation studios.
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